JOESID.com: Unity - AR SLAM Remote Control Man Using Vuforia
Watch as I reposition an Augmented Reality Remote Control Man using SLAM AR Targeting. I created this Augmented Reality Android app using Unity to test out the capabilities of Vuforia, computer vision, image recognition, real-world object recognition, target tracking, and the phone's ability to track persistence. (Updated - 06/30/2017 02:19AM)
This AR demo was created by JOESID.com. (Updated - 06/30/2017 02:19AM)
JOESID.com - Unity Microsoft HoloLens - Mixed Reality Hologram with Gesture Control
Watch as I turn the AR MATV using gesture controls. I put together this Mixed Reality UWP for HoloLens using Unity to test out the capabilities of HoloLens, spatial mapping, gesture controls, and the headset's ability to track the room around me. The HoloLens headset has the ability to track my hands and turn the model as I move them. (Updated - 06/16/2017 01:19AM)
This MR demo was created by JOESID.com. (Updated - 06/16/2017 01:19AM)
JOESID.com: Unity3D - SLAM Augmented Reality MATV Using Vuforia Object Recognition API
Watch as I reposition an AR MATV using SLAM AR Targeting. I created this Augmented Reality Android app using Unity3D to test out the capabilities of Vuforia, computer vision, image recognition, real-world object recognition, target tracking, and the phone's ability to track persistence. (Updated - 03/11/2017 05:42PM)
This AR demo was created by JOESID.com. (Updated - 03/11/2017 05:42PM)
This game was developed with Unity3D 5.5.2f1, GoogleVR 1.30, and runs at 60fps. The game was a study of Google Cardboard which became GoogleVR. It has two modes of gameplay and switches from a handheld mobile game to a GoogleVR game. The lighting is baked into the geometry for faster performance and reflection probes are used in place of real-time lighting. This video was recorded on a Samsung Galaxy S7. (Updated - 03/11/2017 11:20PM)
2213 Studios: GhostMercs Mobile Demo
Ghost Mercs is under development. I created this game with Bobby Milly. (Updated - 02/24/2017 12:15AM)
This game is also available for GoogleVR and GearVR. (Updated - 02/24/2017 12:20AM)
JOESID.com: Unity3D - Vuforia Augmented Reality Demo Using Multiple Targets
I created this Augmented Reality Android app using Unity3D to test out the capabilities of Vuforia, multiple target tracking, and the phone's ability to track persistence.(Updated - 08/05/2016 1:24AM)
This AR demo was created by JOESID.com. (Updated - 08/05/2016 1:24AM)
JOESID.com: Unity3D - Augmented Reality Car Using Vuforia Computer Vision Real-World Object Recognition API
Watch as I transform this Dodge Challenger into a Lamborghini. I created this Augmented Reality Android app using Unity3D to test out the capabilities of Vuforia, computer vision, image recognition, real-world object recognition, target tracking, and the phone's ability to track persistence.(Updated - 08/07/2016 12:42AM)
This AR demo was created by JOESID.com. (Updated - 08/07/2016 12:42AM)
JOESID.com: Unity3D - Virtual Reality Car
I created this Android app using Unity3D to test out the capabilities of Unity3D and the phone's gyroscope and magnetometer. The camera is controlled by the phone's gyroscope. (Updated - 08/03/2016 9:15PM)
This VR demo was created by JOESID.com. (Updated - 08/03/2016 9:00PM)
Click and drag to look around or use your mobile device to explore. Enhance your experience with Google Cardboard or GearVR.
I created this 360 VR Video using Unity3D and the VR Panorama renderer. This is a 360 VR clip of a game still under development Apocalypse Rundown Rx. (Updated - 08/28/2016 7:15AM)
JOESID.com: Unity3D: ApocalypseRunDown Rx - The Killer Cure - Mobile Android Game
I created this Unity3D mobile Android game using Unity3D to test out the capabilities of Unity3D and the phone's gyroscope in combination with onscreen UI. The car is streered by the phone's gyroscope, but accelerated and braked by UI Canvas. (Updated - 07/13/2015 12:33AM)
This Unity3D demo was created by JOESID.com. (Updated - 07/13/2015 12:33AM)